![]() ![]() The things you do (and the things that happen to you on your walk) aren’t particularly menacing. The thing is, Gone Home isn’t a horror game, not in any traditional sense. ![]() No one told me this was a horror video game. All I had was an option to turn the light off.Īs you might expect, when I clicked it, the lamp went out and the room went dark. Besides the door, it was the first object I was able to interact with. I remember turning and seeing a lamp plugged in. I read that note on the door and then entered the house. I remember the first time I played Gone Home. The best movies of the decade, according to us And we’re reevaluating the all the ways in which the face of entertainment changed from 2010 through 2019. Graphic: James Bareham/Polygon | Source images: Various The best of the decade, 2010-2019Īs the 2010s draw to a close, we’re taking stock of the best pop culture of the decade. A note is on the door - don’t go looking for me, Katie’s sister writes - and it’s clear something has gone awry. As the screen fades in, the player steps onto the house’s front porch. She’s never lived in this house, since her family moved while she was overseas in Europe. Gone Home opens with a voicemail message: Katie Greenbriar is going home. But it was Gone Home’s cultural success, more so than its commercial victories, that helped catalyze what I like to think of as the decade of the walking simulator. Both games, which arrived close together, have since sold more than 750,000 copies each. But the term itself, “walking simulator,” was revitalized around 2012 thanks to The Chinese Room’s Dear Esther. Gone Home was not the first walking simulator the genre, if we can call it that, dates back to the 1980s. Everyone else - critics and fans alike - had a different name for it: a walking simulator. When combined with Nobuo Uematsu's sensational score, it makes for an unforgettable experience that JRPG fans would be foolish to miss.When The Fullbright Company released Gone Home in 2013, the developer called it a first-person narrative exploration game. They're also incredibly complex, and the storytelling techniques used to relay their tale were pretty groundbreaking for the era. With the exception of perhaps Kimahri, each of the party members in Final Fantasy X offers something significant to the game's narrative. The over-the-top weapons match the personalities of those who wield them. It has a little bit of everything from an ill-fated romance to a son's neverending struggle to earn his distant father's approval. There have been some fantastic Final Fantasy games over the years, but not many of their stories are as captivating as the one in Final Fantasy X. PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch, PC The gameplay on these is an occasional highlight, certainly, but the story is what truly keeps gamers coming back for more. This list has been updated with some new titles and, in addition to these, there are a few unorthodox games added as well. However, other developers have recognized this gap in the market and come in with some truly magnificent narration. On one hand, many franchises have been stagnant when it comes to story, re-skinning the same gameplay over a tired plot. Updated on December 2nd, 2022 by Hodey Johns: This list is under consistent revision as video game writing seems to be entering a sharp divide. These are the stories that have gripped us and won't let go. For this list, we have avoided the games that have more story than gameplay, and instead focused on those with excellent stories that are also mechanically strong and well-designed experiences. Some gamers only play games for their story they want an interactive narrative that they can be a part of and be whisked away by. RELATED: JRPGs With Amazing Character Storiesįor many gamers, it’s the story that ropes them in. Perhaps you wanted to see every corner of a game’s expansive open world. Maybe the gameplay held enough variety and excitement to keep you hooked for hours. ![]() Perhaps you became addicted to the cycle of progression powering up your character, unlocking new gear, leveling up. Games stick with us for a variety of reasons.
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